Balance Update
We've made an update to the standard difficulty of A Token War in an effort to better embrace the more puzzle oriented nature of a lot of the battles.
Previously: losing any battle would consume 1 White Flag. Once you run out of white flags, the next loss resets your progress to the last checkpoint.
After this update: You can only lose a maximum of 1 White Flag per battle, meaning that the FIRST time you lose a particular battle you will use up a White Flag, but unsuccessful subsequent attempts will not.
This change does not impact True Strategist difficulty.
**This change will only take effect after the next loss on a battle for current campaigns, previous losses were not tracked so any in-progress campaigns can still lose one flag on a battle they have been stuck on.
The primary goal of this change is to allow players to spend time trying to figure out how to take on a given challenge, without being too punishing for failed attempts. The battles in a A Token War often feel more like puzzles, where the key to winning is figuring out the correct strategy rather than assembling the perfect army. Hopefully players will find that the new flag system allows them to experience the game more fully while still being challenging.
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A Token War
Combining deckbuilding and turn based strategy into a challenging roguelite experience.
Status | In development |
Author | UpRoomGames |
Genre | Card Game, Strategy |
Tags | 3D, Casual, Deck Building, Hand-drawn, Roguelite |
Languages | English |
More posts
- Small stabilization patchJun 20, 2022
- Bug Fixes - 8/2/2021Aug 02, 2021
- New Tokens!Jul 19, 2021
- Balance Update - 7-5-2021Jul 05, 2021
- Small Patch - 6/21/2021Jun 21, 2021
- Balance Update - 5/19/21May 19, 2021
- A Token War - Features + Optimization - 5/12/21May 12, 2021
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